While the Battle Royale will still be included and playable, developers Proletariat wanted a new mode, which is where Dominion comes into play. We were invited via a demo to check out this exciting update, so while we weren’t able to get our actual hands on the gameplay, we got to ask a bunch of questions and get a rundown of all the new changes and additions for Spellbreak’s Chapter 2 while a few matches between developers playing unfolded.ĭue for release in less than a week on April 8th, The Fracture isn’t just a cool sounding name, it’s actually the term for the pits of the Hollow Lands where you become instantly exiled should you fall into them whereas the 'border' that shrinks in Battle Royale is the Spellstorm, so this Chapter will actually give you some its lore as to its history and why it’s there. We got an opportunity to check out Spellbreak’s next big update coming out shortly, titled The Fracture. For those uninitiated, Spellbreak is a free-to-play (with crossplay) Battle Royale, but with a twist you’re a Battlemage, so instead of traditional guns to hunt down your enemies, you sling spells from six different elements, combining to make some unique outcomes. So keep your fingers crossed and your eyes peeled - there’s a lot to be excited for as Spellbreak continues to evolve.I quite enjoyed my time with Spellbreak when it released last September, of which you can read our full review of the game here. This, combined with the clear cut high-fantasy setting and Kurlancheek’s comment about MMORPGs being in the DNA of Proletariat goes to suggest something perhaps a little flashier and more interactive than what we’ve seen from other royales. Whatever the case, it’s clear that Proletariat is making a point to keep originality a core aspect of every feature of the game (despite, of course, being a battle royale) and thus something like a battle pass with a salient emphasis on the rich lore of Spellbreak would make sense. Apex Legends, Fortnite, and PUBG have all shown that a successful way to sustain expensive development in a free-to-play MMO is to leverage prerequisite popularity with in-game currency and a battle pass. This seems inevitable, considering that as of yet there exists no monetization system beyond purchasing Gold or any of the premium packs - certainly not enough on its own to support the game as it grows and expands. Related: Spellbreak Gauntlet Tier List Why ‘Spellbreak Chapters’ is needed? Thus we can surmise that the Chapter System, in whatever precise form it takes, will attempt to unify the lore of the game with new content updates, and perhaps serve as an artful way to cloak a battle pass monetization system to help support the game. Related: Spellbreak Solo Locked? How to Unlock and Play Solo What does ‘Spellbreak Chapters’ mean? Our studio’s DNA includes MMORPGs and we want to evidence that story and experience to you through Chapters.” Chapters will allow you to unlock the stories of the world and characters of Spellbreak, take you on quests, unlock gameplay options with new classes, Gauntlets, Runes, and more. “The Chapter system is how we plan to deliver ongoing content to you. In a Reddit post made at the end of Spellbreak’s second closed beta, Spellbreak Design Director and Proletariat Co-founder, Jesse Kurlancheek, detailed a long term roadmap for Spellbreak’s development, and in it described the chapter system as follows, Related: Best Spellbreak Combo and the full list What this means, in specifics, is yet to be seen but it may be something similar to either the Living World system in Guild Wars 2 that introduces ongoing changes to maps through quests and NPC interactions as part of a PvE campaign or, more likely, something akin to a dressed-up Battle Pass that doles out loot and unlocks snippets of the story like Apex Legends. Proletariat describes the Chapter system as Something like beats in a continuously evolving story, participation in which will earn players “exclusive rewards.” The Chapter System seems to refer to a monthly event schedule similar to the seasons in other royales that will be used to unveil new content centered around specific aspects of Spellbreak’s rich lore.
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